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What are we working on?

Here’s a look at our main focus areas right now. It’s not quite a roadmap (they’re too rigid and create false expectations) but it’s our way of sharing what’s coming up.

Almost ready

Almost ready

We’re in the final stages here. If we’re testing in a beta or as an experimental feature, you’ll see details below.

Progressive Blur

We’re adding new progressive blur options to Sketch, and improving overall blur performance.

Private Cloud

A private/isolated Sketch Workspace for high security and privacy requirements. If you’re an existing customer and interested in this, please let us know!

Developing

Developing

We’re in active development with these — building, testing and iterating internally right now.

Flexible Workspace storage

We’re making it easier to organize your work with nestable Projects, along with the option to archive individual documents.

Exploring

Exploring

Everything here is in the early concept stage. We may not progress with all of this, or it may change along the way.

Liquid Glass

We’ll be introducing new tools to Sketch that help you bring Apple’s Liquid Glass material to your designs.

New Sketch UI

Apple’s macOS Tahoe brings an all-new design to the platform, and we’ll be making sure Sketch feels right at home.

From the Changelog

We’re always working on new features and improvements. Here’s a look at what we’ve shipped recently.

Athens (2025.1)

Athens (2025.1)

An all-new layout tool, two new containers, an upgraded Command Bar, and over 100 improvements and fixes — all in our biggest release, ever.

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101

101

Smart Animate automatically animates changes between layers as you transition from one Artboard to another. Plus, you also get full control over its timing with duration and easing options.

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A cleaner, fresher web app UI

A cleaner, fresher web app UI

Following our refresh of the document view in the web app, we’ve given the rest of the UI a redesign as well.

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Export any asset from the web app

Export any asset from the web app

Developers using the web app for handoff can now export any layer in a document without it needing to be set to export in the Mac app first.

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100

100

Version 100 includes features that many of you have been asking for, including prototyping improvements and a new web app design — and much more.

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View prototypes at Full Width

View prototypes at Full Width

You can now preview your prototypes at Full Width, making them automatically span to fit the whole browser window — even when you resize it.

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Frequently asked questions

We often get asked these questions about our plans, direction and roadmap. Here’s what you need to know.

  • Why don’t you release a roadmap with release dates?

    Our plans can change and sometimes ideas just don’t work out as we expected originally. We don’t want to give you false promises by telling you something will ship on a certain date, then let you down by missing that deadline. Nor do we want to put any pressure on our team with an artificial timeline that compromises quality. A ‘kind-of roadmap’ like this feels like a good compromise.

  • Is this all you’re working on? Nothing else?

    We’ll try and be as open as we can here. This covers our biggest focuses and priorities, but this isn’t everything. There will be smaller things that aren’t so newsworthy and also things we have to keep a secret (who doesn’t like a surprise once in a while?). Don’t forget — we’re a small team, and we like to stay focused to get things right!

  • How can I test new features before you release them?

    The best way is to download our beta app (sketch.com/beta) and keep it updated — if you have an active license or subscription you can use it. We run every new release through a period of beta testing before shipping it. Occasionally, we’ll make something an opt-in experimental feature, for wider/longer testing. The best way to find out about what’s in testing is to follow this page — and the community forum!

  • Why don’t you make a Windows app?

    It’s just not our thing. We have a team of great Mac and web developers. That’s what we love working on and it’s where our expertise is. Creating an app for another platform like Windows would mean growing the team in an unsustainable way. We’re a small team and we want to stay focused and keep it that way, working on what we know and do best.

  • Why don’t you make a web app?

    We do have a web app — but we keep it focused on viewing, commenting and developer handoff (which you can do for free, by the way). Much like building an app for another platform like Windows, bringing the full editor experience to the web app would require a huge team and for us to grow in a way we don’t feel comfortable with.

  • Will you offer real-time collaboration/coediting?

    We already do (and have done for a few years now)! Two or more designers in the Mac app can work together on the same document in real-time. Better still, if you invite someone to edit your document from outside your Workspace and they already pay for Sketch elsewhere, we don’t charge you any extra for them. What we don’t offer is collaboration between designers across different platforms — we’ve explained in other answers why we won’t be building a Windows app or bringing our full editor experience to the web app.

  • What about an iPad app?

    This one would be a lot of fun — and we’ve thought about it! But bringing the full editor experience to the iPad would be a lot of work, especially to make the UI make sense. Truthfully, we’ve never felt like the market for pro iPadOS apps makes enough sense for us to enter — and we don’t want to cut corners to make it happen, either.

Help shape the future of Sketch

We’re always looking to improve, and we value your feedback. Join our community to discuss new ideas or send us your feature requests directly.

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